
The Path
A first-person story game. 1982, the ride downtown, THE JUNCTION arcade and the cabinet with no name. Seven worlds follow, and the path ends at the Nexus. Chapter one is free in your browser as an early beta: we're still building it.
An independent studio. We build games, worlds and interactive experiences, and we show our work.
Our games live in one universe. It starts in 1982 with a ride downtown and ends, for now, at the Nexus.

A first-person story game. 1982, the ride downtown, THE JUNCTION arcade and the cabinet with no name. Seven worlds follow, and the path ends at the Nexus. Chapter one is free in your browser as an early beta: we're still building it.

A paper trading game on live prices, ranked on discipline, not profit. Set a stop, size your risk, keep your word. The market rewards money. Paper Arena rewards behavior.

The Path ends at the Nexus. The next game begins there: a role-playing game that picks up where the path runs out.
From a 1982 basement full of arcade cabinets to the last thing you see. Seventy-nine seconds.
Places on the web you can walk into. Ancient worlds, future tech, and everything between.

A journey through ancient wisdom and modern awakening, built like a temple.

A powers-of-ten zoom from the edge of the universe down to one person.

An interactive timeline of human history, from the first monuments to the present.
What shipped, and when. Real dates, real work.

This page goes up: every game and world in one place, with the work shown.

The ride downtown, THE JUNCTION and the cabinet with no name, free in your browser. An early beta, still being built.

The temple now lives at breakthecode.daryllgomas.com.

Live-priced paper trading, scored on discipline. Version zero.

Seventy-nine seconds, from a 1982 basement to the end of the path.
For decades, software was something you were handed: built by someone else, for everyone at once, on their terms. That's changing. One person working with AI can now make the games, worlds and tools that used to take a whole studio. We build ours in the open, and we can build yours.
What you want. How you want. For you.
Games, worlds and interactive experiences. Three ways in.
01
Send us your idea. We send back a free mockup, then a fair price to build it.
02
Your ideas, built month after month. One at a time, pause anytime, and you own the code.
03
A feature for one of our games, or a cabinet you want in the arcade.
Shareware rules: play first, pay what it's worth to you. Tips keep the lights on and the worlds growing.
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